FTN Episode 344 – Chaos Space Marines in 9th Edition – How to be a Heretic

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TJ Lanigan joins us this week to spit loving bile about Chaos Space Marines.  We speak specifically about Death Guard in the beginning of the show and transition to Thousand Sons after the break.  This should is 99% chaos.  Really like 99.8% Chaos.  Listening will give you Heresy.

Hey all,

The point changes in 9th have everyone scratching their heads.  What to take?  What is the best?  Is my list even playable?!   Do I need to paint new figures?

Take what you like.  The best is a moving target. Your list is still playable but you’ll have to maybe leave out a unit or two.  You don’t ‘need’ to paint new figures but it might be fun.

I suggest starting with chaos spawn..  We go over the reasons why in the show but things like Chaos Defilers, Rhinos and Spawn may make a huge comeback.  Now with the new edition in our hands we’re going to realize the full impact of Psychic Awakening.

Old Chaos is dead but just like the gibbering masses Chaos is reborn and if you’re a longtime collector you may get to bring some of your old models off the shelf.  Those Pox Walkers may come in handy again for objective camping too.

Vehicles in general are getting a lot of attention maybe because they have had the most rules tweaks in #new40k?  Maybe so.  Chaos has some of the best dual purpose vehicles in the game.  They get access to powerful Daemon Engines and a lot of the same tools their less heretical cousins do too.

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